The ZBrush User Group is on the move! This time we’re coming to The Lincoln Square Cinemas in Bellevue, WA. This is an exciting opportunity for students, hobbyists and professionals alike to rub elbows with your fellow talented ZBrushers, as well as learn from some of the very best ZBrush artists around. Register February 22, 2010 for your opportunity to see ZBrush demos by Jeff Feligno, Joel Mongeon, and Steve Jubinville. Attendees will also be the first to see some exciting new ZBrush features that are on the way for ZBrush! You will not want to miss this event! Come join us to witness the power of ZBrush and why it is the world’s most powerful digital sculpting software.
Character Modeler, Suckerpunch
After graduating with a degree in illustration from Syracuse University, Jeff Feligno began his career as a full-time sculptor for McFarlane Toys. After spending time in a large corporation, he decided to branch out on his own and became a freelance toy sculptor for the next few years. Looking for a new challenge, Jeff switched gears and landed a job in the video game industry. He now works as a clay and digital artist for Sucker Punch Productions in Seattle, Washington.
Lead Artist, Microsoft Research and Development
Joel Mongeon is a traditional and digital figurative artist originally from Ottawa, Canada now living in the greater Seattle Area. Joel had a fine arts and digital art education which included studies at the Academy of Realist Art, Gage Academy and Seneca College of Applied Arts and Technology. He continue to refine his knowledge through self studies and part time courses taught at various schools. He has been working in the entertainment industry for 9 years primarily as a character artist and character technical director. He has worked on several television series for Disney, Universal and Nickelodeon, and countless television commercials as well as a few short films. He has transitioned from TV and Film into video games with his latest job, Technical Artist with Microsoft Game Studios. Joel is also a Senior ZBrush instructor teaching at the 3D Training Academy in Bellevue, WA.
Lead Character Artist, Meduzarts
Graduated from the NAD Centre, Steve Jubinville is passionate about digital sculpture and character modeling. He started his career at Skuad Studios, then at CAE Electronics to move to Ubisoft where he worked in the Cut-scene Department as Character Artist. His talent and sense of great detail has brought him to model the main characters of the company's licences such as Prince of Persia, Tom Clancy's Rainbow Six, Far Cry and Assassins. Actually working at Meduzart as a Lead Character Artist, he has also worked on some contracts for Meteor Studios and Hybride Technology. He teaches at the NAD Centre the Organic Modeling class and ZBrush for professionals since 2004.
The 3D Training Academy based in Bellevue, WA offers a series of professionally developed ZBrush workshops ranging from novice “eXplore” classes to expert level “eXtreme” workshops teaching advanced techniques. Their instructors are industry veteran artists working at leading game studios!
Visit their website: www.3DTA.com