For the second year, Pixologic will be attending the 3D Printer World Expo in Burbank, CA. Held January 29-31 at the Marriott Burbank Airport Hotel & Convention Center, this exciting event promises leading-edge technology and the largest assortment of 3D printers ever under one roof.
At the Expo, Pixologic will be presenting industry seminars featuring artists from MakerBot, Gentle Giant/3D Systems and Disney Interactive - as well as select freelancers at the forefront of the 3D printing field.
Additionally, our extremely popular artist showdown is returning with even bigger stakes! The "Colossal Conflict" themed competition will feature two separate facets, each with a group of 8 artists facing off against each other in a live sculpt-off. Who will demonstrate the best organic skills as he sculpts an epic Kaiju? Which artist's Jaeger will dominate the battle? Watch live and then vote to find out!
Join us at this year's 3D Printer World for an epic event! Of course, if you can't make it to Burbank you will still be able to participate. Keep an eye on Pixologic's Facebook on Saturday, January 31st to view photos of the 3D prints created by each competing artist and vote for your favorite in each category. Voting will only be open for 5 hours so don't miss your chance!
See you there!
3D Printer World Expo in Burbank kicks off with an opening reception on Thursday evening, Jan. 29, from 5PM to 8PM on the exhibit floor. Hors d'oeuvres, prime rib, turkey and sides will be served, and cocktails and other beverages will be available as well. The Art Gallery and Visionaries of the Additive Future displays will be open, 3D Systems will be conducting demos of 3D scanning on center stage, and 3DPlusMe will be scanning attendees and casting them as their favorite Marvel superheroes in 3D prints.
5:00pm - 8:00pm: Pixologic Presentations (VIP)
On Day Two artists from Hasbro, MakerBot, Quantum Creation FX, Alliance Studios and 3D Systems/Gentle Giant take the stage. Also, follow the LIVE ZBrush Sculpt-Off all day on the conference hall main stage!
11:00am - 12:00pm: James Carter
12:00pm - 12:30pm: Break/Give-Aways
12:30pm - 1:30pm: Lane Feuer
1:30pm - 2:00pm: Break/Give-Aways
2:00pm - 3:00pm: Adam Ross
3:00pm - 3:30pm: Break/Give-Aways
3:30pm - 4:30pm: Brian Wade
4:30pm - 5:00pm: Break/Give-Aways
5:00pm - 6:00pm: Jim McPherson
On Day Three more artists from 3D Systems/Gentle Giant, The Mill, Disney Interactive and the Pixologic team join in on the fun, bringing you more ZBrush demos and presentations.
11:00am - 12:00pm: Kevin Garcia
12:00pm - 12:30pm: Break/Give-Aways
12:30pm - 1:30pm: Paul Liaw
1:30pm - 2:00pm: Break/Give-Aways
2:00pm - 3:00pm: Matt Thorup
3:00pm - 3:30pm: Break/Give-Aways
3:30pm - 4:30pm: Joseph Drust
4:30pm: LIVE ZBrush Sculpt-Off Winners announced on Conference Hall Main Stage
James Carter is a self-taught artist and art director. He started out as a graphic designer, graduating from Virginia Commonwealth University. He soon realized he was a better toy sculptor than graphic designer, which was proven when he landed a job at Hasbro in 1998. Then just an intern, he got to work on projects such as Jurassic Park, Batman (movies and animated), G.I. Joe, Star Wars and whatever new cool movie was about to hit the theaters. OK, so maybe they weren't always that cool… but the toys were! A new endeavor brought him from Hasbro in Cincinnati, to WizKids Games in Seattle where he learned the art of miniature sculpting with Warner Brothers, Marvel, DC Comics and the company's own IP, "Mage Knight." Upper Deck Entertainment and then Blizzard Entertainment in Southern California helped him further hone his traditional sculpting abilities.
Then a call from Rhode Island came…The home office of Hasbro in Pawtucket, RI wanted him to come and help them manage their new lines and brands. The one catch was that everything was now digital. After some trials by fire, running of a gauntlet and the embracing of something new yet strangely familiar, he was back sculpting and managing the products that he loved for the company that he loved. The circle was complete. He now resides back in southern California helping manage the sculpting duties and production for Hasbro's west coast office.
Lane Feuer has always had an interest in making things. His love for sculpting in clay was an easy transition into 3D modeling. He learned Rhino during his tenure with Hallmark Cards and picked up ZBrush while sculpting at Hasbro Toys. He applied what he learned in ZBrush to become a full-time 3D modeler and eventually shared what he learned with the rest of the Hasbro Sculpting Team. Hasbro made the transition from wax sculpting to digital modeling a short while later. Lane now heads up the 3D Design Services by MakerBot, setting the standard in design for 3D printable content.
What will be presented by the Artist: I'll be showing a number of our ZBrush models. A large amount of our attention is spent on planning before the modeling happens: How pieces will be oriented on the build plate to print without support, how we add H-clips to avoid the consumer needing clues to assemble our models and how we plan color-separation for the models we create.
Adam is a freelance artist in the film and collectibles industries. He has over 10 years of experience utilizing and integrating ZBrush and rapid prototyping techniques into various pipelines at a number of companies. These include Gentle Giant Studios, McFarlane Toys, Sideshow Collectibles, Legacy Effects, Ironhead Studio, and DC Entertainment. His credits include: Iron Man 3, RoboCop, The Wolverine, Oblivion, Pacific Rim, X-Men: Days of Future Past, Captain America: The Winter Soldier and numerous collectibles or toys based on popular comic and film properties.
Brian Wade is an award winning special makeup effects artist turned character/creature designer and sculptor. With over 34 years of experience designing and creating characters and creatures for film and television, his film work includes Batman vs. Superman, Ender's Game, Resident Evil: Afterlife, Van Helsing, Blade, The Blob, Stuart Little, The Terminator and John Carpenter's The Thing. He has also co-created and sculpted several large-scale video game characters for Riot Games and Blizzard Entertainment. With over 115 credits in some of the greatest film and TV projects of the past three decades, Brian has solidified himself as a true industry legend.
What will be presented by the Artist: Brian Wade will be going over his work flow for one of his recent creations, The Men In Black 1:1 scale Rosenberg Bust and Alien, created for Elite Creature Collectables.
Kevin Garcia has been working as a sculptor and digital modeler creating toys and product prototypes for the past nine years. He started working at Disney Consumer Products in 2006 as an Associate Artist working in product approval. Soon after, he moved to Little Wonder Studio working as a traditional sculptor. Within his first year there he began to use ZBrush as his main tool in creating models for production. He currently holds a position at Gentle Giant/3D Systems as a 3D Digital Artist. In addition he has done rapid VFX modeling with Ghost Town Media.
When not using ZBrush at work, he is a volunteer instructor at Braille Institute of Los Angeles teaching ZBrush to the students there. For over four years he has worked hand in hand with Pixologic to create a program for visually impaired students to use the software, which he hopes to expand across the organization and seek out other visually impaired artists to join the ZBrush community.
Jim McPherson has worked primarily in Film Character Design, Visual Development, Sculpture, and Modeling. In the Makeup and Special Effects industry, Jim has worked with Rick Baker's Cinovation Studios on Gremlins 2, the Nutty Professor, Matinee, Men in Black and Planet of the Apes. Rick's philosophy of sculptural character design has been a huge influence in Jim's work.
Jim is currently a 3D Artist at Gentle Giant Studios/ 3D Systems where he digitally models characters for films, video games, maquettes and toys. More information and additional credits can be found at www.jimmcpherson.com.
Paul Liaw is an acclaimed senior modeler currently working at the Mill and recently at ILM. His work can be seen in the latest Jurassic World trailer. He has worked at nearly 40 companies in various fields including commercials, TV, film, medical, games, academia, 2D and 3D printing. Paul's outstanding work has earned him the following awards: ZBrush Central's Top Row; Visual Effects Society awards for Outstanding Visual Effects, Outstanding Animated Character and Outstanding FX & Simulation Animation in a Commercial; as well as the Cannes VFX Golden Lion. In addition to his CG talents, Paul has a strong passion for teaching. He regularly coaches professionals and students on modeling techniques and career building as well as proactively helping them find work.
What will be presented by the Artist: I'll be using ZBrush for 3D printing. Topics covered will be jewelry, products, sculptures and hard surface/shelling techniques. We'll be covering several features in ZBrush such as panel looping, various grouping/masking options and retopologizing.
Matt Thorup has been working as a Character Artist for Disney Interactive for the last three years. Prior to this, he worked as a Graphic Designer specializing in illustrative designs and mascot development. He is known as The Redbeard on social channels where he posts my most recent work, including 3D tutorials in ZBrush. A native of the great state of Utah, he still resides there with his sweet-sauce wife and two super boys. He constantly strives to develop and improve his artistic skills while riding the phases of his red facial hair (hence, his social media monicker). His favorite film is The Iron Giant, closely followed by The Incredibles and Matt admits to having a big man crush on Brad Bird.
What will be presented by the artist: The Creation process of a Disney Infinity Character.
As an Award-Winning and industry leading application, ZBrush finds use at some of the world's leading film, games and design studios. Other applications of ZBrush include; concept design and illustration, toy manufacturing, 3D printing, jewelry design and more.
With ZBrush, you can model, texture and paint inside a highly customizable workspace. As a stand-alone application, ZBrush offers tremendous design flexibility and appeals to a wide audience.