Join us at CTN 2014!

We're bringing pure digital 3D creation to the convention center floor at the Burbank Marriott from November 21st - 23rd, 2014. Experience three days of epic live sculpting, Q&A's and a whole host of tips and tricks from the Pixologic team and industry professionals.

The event promises to be one you don’t want to miss and is guaranteed to leave you inspired! You'll get a rare chance to meet some of your favorite ZBrush artists and network with new industry friends while learning more ways to infuse your artistic workflow with the latest features available inside ZBrush.

Get your tickets today! The Creative Talent Network is an awesome collection of artists and workshops featuring some of the biggest names in art.

See you there!

CTN 2014

Schedule
CTN 2013 Friday, November 21st

The action gets under way on Day One, featuring presentations from Michael Defeo, Chadwick Dusenbery, Leticia Reinaldo, Tyler Bulyard and Steve Lord.

12:00pm - 1:00pm: Michael Defeo
1:20pm - 2:20pm: Chadwick Dusenbery
2:40pm - 3:40pm: Leticia Reinaldo
4:00pm - 5:00pm: Tyler Bolyard
5:20pm - 7:00pm: Steve Lord

CTN 2013 Saturday, November 22nd

Day Two is full of more sculpting action, including Dylan Ekren, Matt Thorup, Steve Lord, Danny Williams and our own Joseph Drust.

12:00pm - 1:00pm: Dylan Ekren
1:20pm - 2:20pm: Matt Thorup
2:40pm - 3:40pm: Steve Lord
4:00pm - 5:00pm: Danny Williams
5:20pm - 7:00pm: Joseph Drust

CTN 2013 Sunday, November 23rd

Day Three will see ZBrushers Alena Wooten, Matt Thorup, Joseph Drust, Shaun Absher flexing their digital clay muscles to round out the three day extravaganza.

12:00pm - 1:00pm: Alena Wooten
1:20pm - 2:20pm: Matt Thorup
2:40pm - 3:40pm: Joseph Drust
4:00pm - 5:00pm: Shaun Absher


Artist Presentations
Shaun Absher
Shaun Absher
Bio

Shaun Absher has worked as a digital sculptor in the entertainment industry for over ten years. He was a Character Modeling Supervisor at Blur studio working on cinematics for Mass Effect 2, Bioshock and Dragon Age: Origins before joining Disney Animation.

Tyler Bolyard
Bio

Tyler Bolyard is a graduate of the Gnomon School of Visual Effects, currently working for Walt Disney Animation Studios. Specializing in both modeling and texturing, he has previously worked for companies such as Nickelodeon, Psyop, Gentle Giant, The Jim Henson Company and Duncan Studio. Tyler has also contributed his talents for tutorials in industry leading magazines like 3D World and 3D Artist.

Tyler Bolyard
Michael Defeo
Michael Defeo
Bio

Michael Defeo is a sculptor whose specialty lies in translating 2D character designs into fully-fledged 3D models. He hand-built the modeling and sculpting studios at Blue Sky Studios and served as the head of each for 15 years. While with his pals at Blue Sky, Michael brought countless characters to life for ICE AGE, ICE AGE 2, ICE AGE 3, ICE AGE 4, ROBOTS, HORTON HEARS A WHO, RIO and EPIC.

To enable him to pursue more freelance and personal work, Michael decided to strike out on his own in 2010. While a spooky prospect to leave the warmth and safety of Blue Sky, Michael had always dreamed of working in Paris and determined to make a go of it. With the help of Illumination Entertainment, Michael spent the better part of two years in the City of Light, helping to create characters for DESPICABLE ME 2, THE LORAX, MINIONS and THE GRINCH, as well as characters for French impresario Joann Sfar and others. He has cemented an exclusive relationship with Galerie Arludik in Paris, for whom he has created many homages to his animation roots, most recently featured in the venerable Cornette St. Cyr auction of modern art.

Born in Pennsylvania to artistic parents, Michael began his career pursuing his passion for special effects and makeup. Later he moved into making stop-motion puppets for commercials, television, theatre and film. Parlaying this passion and professional variety into the world of feature animation, Michael's versatility and unique use of traditional and digital mediums give life to a wide array of characters from teddy bears to creatures for the film ALIEN RESURRECTION.

Michael's additional credits include HOP, STAR TREK INSURRECTION, A SIMPLE WISH and the Academy Award-winning short BUNNY. Michael splits his time between Port Chester, NY and Paris.

Chadwick Dusenbery
Bio

Grew up in Kansas City, Missiouri, playing video games and watching movies. His favorite video company was Bungie Studios (the makers of Halo) and learning what was required to secure a career with them led him to start mastering Maya. Meeting Neville Page during a chance encounter at a Christmas Eve party led Chadwick to discover ZBrush and the Gnomon Workshop. Being a self-learner, the Gnomon Workshop gave him the tools to grow into the world of art. His first freelance jobs were working with animation Director Cory Edwards (where he was responsible for the 3D development of six main characters) and Dylan Cole, the Lead Environment artist on Avatar (where he did development work for all the characters in Dylan’s next Art Book project). Chadwick has been working for the past two years with the Lead Model Supervisor at Disney Animation, Zack Petroc, as story artist for his "Attaboy" project and is working freelance on an independent film, designing characters, creatures and props.

Chadwick Dusenbery
Dylan Ekren
Dylan Ekren
Bio

Dylan Ekren is a character modeler, currently at Disney Feature Animation, and has worked on characters for films like Wreck-It Ralph, Frozen, and most recently, Big Hero 6. One time, he stayed up all night and wasn't even tired.

Steve Lord
Bio

Steve Lord is an award winning artist, and has been sculpting professionally since the age of 19. He has done work for Franklin Mint, Danbury Mint, Rhythm and Hues, Odd World Inhabitants and Frank Frazetta to name just a few. His work spans across public commissions, collectible companies, video games and fine art. He is a winner of the National Sculpture Society competition for young sculptors. He attended CalArts for animation and has apprenticed with renowned artists Dennis Anderson, Martine Vaugel and Don Gale . He currently works for McFarlane Toys creating highly realistic collectible figures. Steve also teaches ZBrush classes at ZBrushWorkshops and Uartsy. His passions extend to sculpting animals, drapery and human anatomy.

Steve Lord
Leticia Reinaldo
Leticia Reinaldo
Bio

Leticia is a 3D modeler with a focus on bringing characters to life. Before coming to the US, she worked in Brazil with architectural visualization, in commercial houses as a 3D generalist and taught for 3 years at SAGA School on the subjects of Archviz and 3D Character Creation. She moved from Brazil to follow her dream of studying at Gnomon School of Visual Effects. While there (besides studying a ton and meeting amazing artists), she had the pleasure to work as a modeler for Gnomon Studios on an upcoming project titled The Ningyo. Today, she lives in L.A. with her sweet husband and strange cat Mia, currently working as a freelancer. So far, she’s had the great opportunity to help contribute to the movie posters for Frozen,Tinker Bell and the Pirate Fairy and Muppets Most Wanted. She has also worked on promotional pieces for Mr. Peabody & Sherman and How to Train Your Dragon 2, as well as various commercial work. In her free time, she is collaborating with some great artists creating exciting stuff to be revealed soon!

Matt Thorup
Bio

Matt Thorup has been working as a Character Artist for Disney Interactive for the last three years. Prior to this, he worked as a Graphic Designer specializing in illustrative designs and mascot development. He is known as The Redbeard on social channels where he posts my most recent work, including 3D tutorials in ZBrush. A native of the great state of Utah, he still resides there with his sweet-sauce wife and two super boys. He constantly strives to develop and improve his artistic skills while riding the phases of his red facial hair (hence, his social media monicker). His favorite film is The Iron Giant, closely followed by The Incredibles and Matt admits to having a big man crush on Brad Bird.

Matt Thorup
Matt Thorup
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Matt Thorup High Res Gallery

Danny Williams
Danny Williams
Bio

Danny Williams has been a ZBrush enthusiast for a decade and loves the process of designing characters in ZBrush. He currently works at Dreamworks animation and is the founder of the online art collective "lunchcrunch." He has also taught courses at The ART CENTER COLLEGE OF DESIGN, NYU, SVA, Studio Arts, and online at ZBrushWorkshops.com He loves to draw, paint and sculpt and lives in southern California with his lovely wife and three awesome children.

Danny Williams
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Danny Williams High Res Gallery

Alena Wooten
Bio

Alena Wooten is a self taught artist who began her career as a traditional clay sculptor at Blue Sky Studios in 2005. Her credits include: Horton Hears a Who, Ice Age: Dawn of the Dinosaurs, Continental Drift, Epic, and Rio 1 & 2. She has worked as a freelance artist with DC comics and contributed sculpts for many charity events, including the Totoro Forest Project and Beautiful Grim. Alena's sculptures have also appeared in Spectrum 14 & 17 Fantasy Art Books. After 6 years of clay sculpting at Blue Sky Studios, she embarked on her next adventure: digital sculpting. This was also a self-taught endeavor and in 2012 Alena joined Disney Animation as a CG modeler. Her past Disney credits include Frozen, Big Hero 6 and the short film, Feast. She is currently working on Zootopia.

Alena Wooten
About Pixologic
Pixologic's ZBrush is an all-in-one digital sculpting solution, designed for the pursuit of art.

As an Award-Winning and industry leading application, ZBrush finds use at some of the world's leading film, games and design studios. Other applications of ZBrush include; concept design and illustration, toy manufacturing, 3D printing, jewelry design and more.

With ZBrush, you can model, texture and paint inside a highly customizable workspace. As a stand-alone application, ZBrush offers tremendous design flexibility and appeals to a wide audience.