Our latest Pixologic User Group Meeting is scheduled for April 23rd through 27th, 2014 at the Lauba Contemporary Art Museum in Zagreb, Croatia. Boonar Studios presents four days of digital sculpting and design talks. The event will feature lectures by David Bentley, Ben Mauro and many others.
This User Group Meeting happens during the Zagreb Design Week festival and is bookended by a vehicle design contest sponsored by Local Motors the team at AutoR and Pixologic Inc. The contest is happening now until April 3rd, 2014!
User Group Meeting:
April 23-27, 2014
Lauba Contemporary Art Museum, Zagreb, Croatia
The design challenge titled, “Machines of the Underworld” is your chance to win cash and prizes! Visit the Boonar website today to find out more and make your submission. Time is running out!
Contest Info Entry Submission
I've always loved playing video games and watching sci-fi movies. As a matter of fact, I'm still a passionate gamer and I spend a few hours each week playing some of the new titles. I think this passion for cg and art started in my high school years, but it grew even stronger after I got into Law school. It wasn’t long before I realized that it just wasn't for me and I decided to follow my instincts. I moved to Malaysia and got my degree in Arts and Creative Multimedia. After coming back to Bosnia, I started to specialize in character design, modelling and texturing for games and cinematics. Recently, I was noticed by a few studios and I'm doing freelance work for them. The future looks bright and I am looking forward to continuing my journey.
Timur "Taron" Baysal
Born in Germany, started as freelance artist at age 15 for CBT projects, Multimedia productions and advertising games until moving to Los Angeles at age 26 to work for StationXstudios, Santa Monica, eventually changing to CafeFX, continuing to work on various movies and commercials in positions such as lead animation, animation director and head of R&D to finally switch to software development with pmGworldwide on messiah:Studio as head of rendering technologies. Freelance work at the time lead to involvement with a number of additional major Hollywood movie productions and first encounter with designing theme park media. With the gained independence it became possible to again choose easily any place to live, thus I now live in Croatia.
My presentation will cover rapid concept generation for vehicle design and some lessons I’ve learned to create attractive surfaces using the tools inside ZBrush. I will examine workflows as well as tips and tricks that have really changed the way I approach designing and modeling products and vehicles.
David Bentley is a designer, illustrator, modeler, and 3D visualization artist. He is currently an assistant professor at the College for Creative Studies, in the Entertainment Arts Dept. and an Automotive Creative Designer at Ford Motor Company. David graduated with a BFA in Industrial Design from the Brigham Young University in 1997. He then worked as a Creative Designer at General Motors Design. Three years later, David left GM to consult for Alias Wavefront at Chrysler Design where he worked with designers to enhance workflows and solve problems. He left DCX to work at Lear as a Senior Designer on the GT40 Ford production program as well as the advanced design studio. In 2003, he joined Alias as an Application Engineer for design and entertainment software, and was a part of Autodesk following their acquisition of Alias, for 2 years as the Solutions Engineer for Global Accounts, specializing in Conceptual Design from 2D to 3D to Visualization, using Sketchbook Pro, Mudbox, Alias Studio, and Maya. David is a freelance illustrator, designer, and trainer at Bentley Design, living in Michigan with his wife and four children. David keeps a blog online at http://www.dbcharacters.blogspot.com/
Darijan Kalauyovic was born in Sarajevo in 1984. He is a graduate student at the Art Academy of Sarajevo in the department of "Product Design". Darijan is very passionate about form, light, and modeling. Currently, Darijan is a modeler with Inetdesign. He has been working in the fields of Computer Graphics for the last 5 years as a generalist, but loves to tackle any obstacle that comes his way!
Damir G. Martin
Damir G. Martin started his career in digital visual arts in 2005. Since then, he has worked on numerous projects from book illustrations, games, television shows and advertisements to 3d print assets. Currently he is self-employed artist focused on paleoart, creature and character design and digital sculpting in general.
Ben will go over some hard surface tools and techniques in ZBrush while building a set for the completion of a detailed production painting.
Ben Mauro is a US born concept designer and digital sculptor. He studied industrial design and entertainment design at the Art Center College of Design in Pasadena, California. After college he relocated to Wellington, New Zealand where he worked at the Weta Workshop for 4 years contributing to a vast array of film, television and videogame projects such as Peter Jackson's 'The Hobbit Trilogy' and Neill Blomkamp's 'Elysium' among many others. In 2013 he moved to Singapore where he lives and works as a freelance artist for clients such as Boston Dynamics, Treyarch, Activision and EuropaCorp among many others.
Milivoj Popovic has worked in the digital industry for over a decade. In 2004 he co-founded the award winning studio for computer graphics, Lemonade3d, where he works as the lead modeler. Short films produced by his studio have won over 50 international awards at some of the biggest film festivals in the world, including Oscar qualifying "Animated Eye" at the Aspen Film Festival. His work can be found in many publications, including Ballistic Publishing's Expose 8, 9 and 11 as well as leading 3d software manufacturer's brochures and reels. He is currently working as a part-time professor at the TV-Academy in Croatia teaching computer modeling and animation while working towards a Master's Degree in Sculpting at the Academy of Fine Arts in Split.
Marko Prpić-Zets was born in Zagreb in 1978. Since the mid 1990's he's had a dominant presence in the Zagreb graffiti scene. In 2002 he and his colleague Marko Rukavina, founded Boonika, a project whose aim is to connect artists and designers from the region with their peers from the local community and abroad.
In 2007 he graduated from the Faculty of Textile Technology in Zagreb. He's also been a professional member of the Croatian Designers Society since 2004. In 2010 he became a member of the Croatian Freelance Artists Association. He has exhibited in group and solo shows throughout the country and abroad.
Marko has worked with a range of small and big studios along with advertising agencies. Some of his clients include, Nukleus CA and Unex (Euro RSCG). He's also worked as a designer and Senior Designer along with a position as an Art Director at Momentum (McCann Erickson).
He is currently involved with Boonar Studio, yet another Boonika project, which he started with a couple of fellow freelancers. Boonar is the first art & design studio in the region with a staff composed exclusively of freelance artists. Along with Boonar, Marko is involved in a number of other Boonika projects.
Livio is a digital artist from Zagreb, Croatia and a member of the Croatian Association of Artists and the Croatian Designers Society. In 2009 he graduated from the Department for Animated Film and New Media at the Academy of Fine Arts in Zagreb. He's participated in many group exhibitions, short film festivals, assemblies & contests. Livio has been the winner of numerous prizes and merits. He has worked on TVC production projects from 2009 as a director, cg generalist, 2D/3D animator and a character designer. Along with his standard production skills, he recently began using Pixologic's ZBrush. Over the last year, he's incorporated ZBrush as a regular starting point in all his 3D design projects. For more info visit liviorajh.com
Ivan Santic is 3D designer and animator. He graduated from Hyper Island, a Swedish school internationally known for its mantra of 'learning by doing' in the Department of Digital Media in 2008. He's worked at Native Design, a London consulting firm in the field of industrial and automotive design. He began his career as a graphic designer, and now works as a Motion Designer under the moniker MOTH3R where he specializes in 3D modeling and animation. He is primarily involved with hard-surface design aesthetics, concept design, form ideation, stills and animation. ZBrush serves as one of his primarily tools providing everything he needs for digital form design and exploration. His most famous projects to date are the "Model XY3" an android concept, Pixologic Top Row selection and Rimac Concept_one, 3D Animation.
You can learn more about Ivan at www.moth3r.com