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ZBrush Artist: Steve Talkowski
 

We're gearing up for some serious "head to head" digital sculpting action like you've never seen!

Join The Pixologic Team and a host of industry pros live from the Burbank Convention Center from Jan. 31 through Feb.1, 2014 for the 3D Printer World Expo. You'll learn how to take your designs from screen to printed products with two days of industry specific presentations and a fistful of live demos. Don't miss this unique opportunity to sit with some of the best in the business for what promises to be an unrivaled clay slinging showdown!

Adding to the action happening at our booth, the Pixologic Team is proud to present industry seminars with the likes of Legacy Effects and Neville Page. Join us for these informative talks happening inside the main conference room. Our industry seminar with Legacy Effects is scheduled for Saturday February 1, 2014 from 11:00 am to 11:50 am. The action continues with Neville Page from 1pm to 1:50pm and concludes with a Pixologic presentation from 2pm to 2:50pm.

For more info and full schedules, click here.

LIVE Sculpt-Off: Aliens from Beyond
8 Artists • 1 Day • 6 Hours of Voting

Don't miss out on this opportunity to see 8 leading artists from studios like Blizzard Entertainment, Sony Santa Monica, Insomniac Games, The Aaron Sims Company and many more squaring off in head-to-head sculpting action on Friday, January 31st.  Each sculpt will be 3D printed in color by 3D Rapid Prototyping Inc. Remember, you'll only have 6 hours of voting happening Saturday, February 1st. Don't miss out on this opportunity to see these artists doing it live on the showroom floor. Learn more HERE.

Schedule

Friday, January 31st
Artist Presentations
12:15PM – 1:15PM: Derek Pendleton
1:30PM – 2:30PM: Steve Talkowski
2:45PM – 3:45PM: Jared Krichevsky
4:00PM – 5:00PM: Dominic Qwek
5:15PM – 6:30PM: Thomas Roussel

Friday, January 31st
LIVE Sculptoff Contest (Learn more here)
12:00PM – 1:30 PM:
Jared Krichevsky / Katon Callaway
1:40PM – 3:10PM:
Dominic Qwek / Alvaro Buendia
3:20PM – 4:50PM:
Rafael Grassetti / Justin Fields
5:00PM – 6:30PM:
Frank Tzeng / Maxence Fleuret

Saturday, February 1st
Artist Presentations
10:10AM – 11:10AM: Jared Krichevsky
11:20AM – 12:20PM: Justin Fields
12:30PM – 1:30PM: Tomas Wittelsbach
1:40PM – 2:40PM: David Vennemeyer
2:50PM – 3:50PM: Joseph Drust
4:00PM – 5:00PM: Adam Ross

 

Featured Presenters:

 

Justin Goby Fields

Justin will showcase ZBrush as a concepting tool for visual development.

Bio
Justin Goby Fields is much more than a Concept Artist hailing from Section 9 Studios. Studios like Amalgamated Dynamics Inc., The Aaron Sims Company, Imaginary Forces and Sony ImageWorks have engaged his eclectic services. His resume boasts credits from The Wachowskis' Jupiter Ascending, Disney's Maleficent (starring Angelina Jolie), Darren Aronofsky's Noah, Dawn Of The Planet Of The Apes, TNT's "Falling Skies", Ironman 3, The Wolverine, and Riot Games. Currently, Justin resides in Los Angeles, California. Along with his Concept Art work, Justin teaches Entertainment Design at Red Engine.

Justin Fields
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Jared Krichevsky

Jared will be demonstrating creature sculpting and modeling techniques

Bio
In 2010 Jared Krichevsky completed the CG Certificate Program at the Gnomon School of Visual Effects. While attending school, he also completed his internship at The Aaron Sims Company. Jared works a concept artist and modeler, primarily using modern 3D tools such as ZBrush and Keyshot. In addition to this, Jared teaches Introduction to ZBrush and Creature Modeling/Sculpting at the Gnomon School of VFX in Hollywood, CA. He has worked on upcoming films such as Jupiter Ascending, Teenage Mutant Ninja Turtles, and Darren Aronofsky's Noah.

Jared Krichevsky
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Derek Pendleton

Derek will demonstrate the conversion of animation meshes to printable meshes. He will be combining multiple mesh parts with complex geometries into a single mesh model using ZBrush's Dynamesh functionality and re-projection techniques.

Bio
Derek Pendleton has been sculpting for the entertainment industry for over twenty years. His work runs the gamut from collectables to massive set pieces in feature films and theme parks. In 2006 he refocused as a digital sculptor and designer, primarily in character and prop design. He is currently a ZBrush instructor at Studio Arts and a freelance designer and 3D printing troubleshooter for film and the collectables market.

Derek Pendleton
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Dominic Qwek

Dominic will use ZBrush to sculpt an insectoid creature.

Bio
Dominic Qwek is a creature and character artist with over 10 years of working experience in the CG industry. He started his career as a 3D generalist for advertising before moving into the games industry. He has contributed to triple A titles such as the Starcraft II franchise, Diablo III and Killzone 2. He currently works at Blizzard Entertainment as a senior cinematic artist where he helps create visually stunning cinematic treatments. Dominic's skill set is versatile, ranging from character and environment creation to creature design and 3D rapid prototyping.

Dominic Qwek
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Adam Ross

Adam will be demonstrating various ZBrush techniques used in the creation of physically worn props/suits for practical effects via rapid prototyping.

Bio
Adam is a freelance artist working at Ironhead Studio on various film projects. He has over 10 years of experience utilizing and integrating ZBrush and rapid prototyping techniques into various pipelines at a number of companies. These include Gentle Giant Studios, McFarlane Toys, Sideshow Collectibles, Legacy Effects, and Ironhead. His credits include: Iron Man 3, Robocop, The Wolverine, Oblivion, Pacific Rim, X-Men: Days of Future Past, Captain America: The Winter Soldier, and numerous collectibles and toys based on popular comic and film properties.

Adam spends his free time working on vintage hot rods and other various "outdated" technologies.

Adam Ross
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Steve Talkowski

Inspired by a recent trip to Maui, Steve will show the process of creating a tiki-inspired version of his Sketchbot character, TikiBot, and how he went about prepping the sub tools for 3d print purposes.

Bio
A 20+ year veteran of the computer animation scene, Steve has worked as an animation director, character designer and animator on hundreds of national brands ranging from BMW, Pepsi, General Mills, Target, Reese's and M&M's, to the ground-breaking feature films Joe's Apartment, Ice Age, Alien Resurrection and the 1988 Academy Award winning short, Bunny.

In 2008, Steve launched Sketchbot Studios and self-produced his first foray into the designer toy scene - the retro-styled, pencil-wielding creative robot, Sketchbot. In 2010, the Sketchbot platform served as the basis for two highly successful DIY custom shows held in NYC and LA.

Recently relocated to Los Angeles, CA, Steve has been immersed with ZBrush, working as a freelance modeler and outputting his 3d sculpts to serve as master prototypes for future toy projects.

Steve Talkowski
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David Vennemeyer

David will demonstrate sculpting for tangible products, flexible product development, articulation and features and lastly, 3D printing prep.

Bio
David Vennemeyer is a senior 3D Design Manager at Hasbro Inc., a global toy and entertainment company. He has worked on a diverse list of properties such as, GI-Joe, Rovio's Angry Birds, Lucas Film's Star Wars, Pixar's Monsters Inc., Marvel's Spiderman, Games products and others. David has been sculpting toys at Hasbro since 1995. He started as a traditional sculptor working in wax, and has become a talented Digital sculptor.
David graduated with a BA from Xavier University, with a concentration in Sculpture.

David Vennemeyer
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T.S. Wittelsbach

Tomas will be showing the creation of jewelry specific tools and sizing techniques along with general sculpting for jewelry, creation of gallery pieces, Dynamesh and ZRemeshing methods and projections to create clean fitting pieces.

Bio
Tomas has been sculpting as long as he has walked. After going through classical training, he began doing portraiture and abstract bronzes. This prompted a career in the film industry lasting 18 odd years resulting in 25 or so films under his belt. Due to a death in the family, he moved to a tiny city in North West Wisconsin... So moving from a population of 18 million to about 2000 and having absolutely nothing to do, he decided to try his hand at jewelry design. The creation of House of Wittelsbach and the discovery of ZBrush (thank you David Krentz), fostered the beginnings of his life as a digital sculptor... YAY!
With stylus in hand and too many free hours to count, Thomas began designing jewelry. After a few years he moved to Seattle to work in collaboration with Greenlake jewelry while showing his work under the Inkmetal.com moniker.
Tomas now works as the head of design and creative development for William Henry bringing them into the world of men's accessories.

T.S. Wittelsbach
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