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Join us from the "The Hangar" on the grounds of the Gnomon School of Visual Effects here in Los Angeles on November 14, 2013. The Pixologic Team and Riot Games come together in this rare opportunity to sit with Senior Character artist, Josh Singh and Pixologic's own Creative Development Manager, Joseph Drust. Be sure not to miss this intimate and behind the scenes look at the "most played game in the world" and discover more about the seminal hit, League of Legends.

Joseph will take up the digital clay torch for the second part of the evening and detail some of the latest features and functions inside ZBrush.

Seats fill up very quickly and space is limited. Be sure to arrive early for a meet and greet from 6:30-7:30pm featuring members of the Gnomon School of Visual Effects, the Pixologic Team and Riot Games. The demo action takes center stage from 7:30-9:30pm followed by an in depth Q&A.

You never know who will be in attendance, so come early and take advantage of this incredible opportunity to network with leading artists and professionals.

We hope to see you all there in what promises to be a Riot of night.

Gnomon School of Visual Effects
Hollywood, CA

November 14, 2013
6:30-7:30 - Meet & Greet
7:30-8:30 - Josh Singh
8:30-9:30 - Joseph Drust

Featured Presenter:


Josh Singh
Sr. Character Artist, Riot Games

Josh will be lecturing and demonstrating his workflow for creating characters. He will explain his sculpting technique and tools as well as the unique design philosophy he uses to create the characters for League of legends.

Joshua Singh got his start in the video game industry in 2003 working on indie games for xbox live arcade. Since then Josh has had the pleasure to work with some of the best in the industry. On such titles as Titan Quest, Warhammer 40k: Dark Millennium, Blizzard's project Titan, and currently League of Legends.

ZBrush Artist: Josh Singh
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Josh Singh High Res Gallery

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Additional Presentation By:


Joseph Drust
Artist/Creative Development
Manager, Pixologic

Joseph will be demonstrating tips and tricks for creating assets for games. He will be covering various methods inside of ZBrush using features such as InsertMesh, MicroMesh, and NoiseMaker to increase the creativity and productivity of current production pipelines.

Joseph has over ten years of experience working in the video game industry as a character artist with a focus on modeling and sculpting. He has created character assets for games including Ghost Recon, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, Earth Defense Force: Insect Armageddon, and Ghost Recon Future Soldier.

In his free time Joseph kitbashes Kidrobot's Munny Vinyl figures, and gives demos on ZBrush to local schools.

You can find out more about Joseph and his artwork at

Joseph Drust
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Joseph Drust High Res Gallery

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