Jump in and clay with us at CTN 2013
We're bringing the clay action back to the convention center floor inside the Burbank Marriott from November 15-17th 2013! Join The Pixologic Team and friends for three days of live sculpting, Q&A and a whole host of tips and tricks with industry pros.
The action is guaranteed to leave you inspired and promises to be an event you don't want to miss. You'll get a rare chance to meet some of your favorite ZBrush artists and network with new industry friends while learning new ways to infuse your artistic workflow with the latest features available inside ZBrush.
The action gets under way with day one featuring presentations from Pixologic's own Joseph Drust and Louie Tucci along with ZBrushers Steve Talkowski, Robert Vignone, Jared Krichevsky and Danny Williams.
Day two is full of more sculpting action including Pixologic's Solomon Blair, Joseph Drust and ZBrushers Danny Williams, Loic Zimmermann, Robert Vignone, Jared Krichevsky.
Day three will see ZBrushers Damian Szeibert, Rod Maxwell, Dominic Qwek, Danny Williams, Punn Wiantrakoon and Robert Vignone flexing their digital clay muscles in the conclusion to our three day extravaganza.
Get your tickets today! The Creative Talent Network is an awesome collection of artists and workshops featuring some of the biggest names in art.
See you all there.
Friday, November 15th
12:00PM - 1:00PM: Louie Tucci
1:10PM - 2:10PM: Steve Talkowski
2:15PM - 3:15PM: Robert Vignone
3:30PM - 4:30PM: Jared Krichevsky
4:45PM - 5:45PM: Joseph Drust
6:00PM - 7:00PM: Danny Williams
Saturday, November 16th
10:15AM - 11:15AM: Justin Fields
11:30AM - 12:30PM: Solomon Blair
12:45PM - 1:45PM: Joseph Drust
2:00PM - 3:00PM: Danny Williams
3:15PM - 4:15PM: Loic Zimmermann
4:30PM - 5:30PM: Robert Vignone
5:45PM - 6:45PM: Jared Krichevsky
Sunday, November 17th
10:10AM - 11:10AM: Damian Szeibert
11:20AM - 12:20PM: Rod Maxwell
12:30PM - 1:30PM: Dominic Qwek
1:40PM - 2:40PM: Danny Williams
2:50PM - 3:50PM: Punn Wiantrakoon
4:00PM - 5:00PM: Robert Vignone
Joseph will be presenting various techniques inside ZBrush to create stop motion style characters and environments.
Joseph has over ten years of experience working in the video game industry as a character artist with a focus on modeling and sculpting. He has created character assets for games including Ghost Recon, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, Earth Defense Force: Insect Armageddon, and Ghost Recon Future Soldier.
In his free time Joseph kitbashes Kidrobot's Munny Vinyl figures, and gives demos on ZBrush to local schools.
You can find out more about Joseph and his artwork at www.krop.com/josephdrust
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Justin Goby Fields
Justin will be talking about the uses of ZBrush in concept art with a focus on how he uses DynaMesh and ZRemesher for his concepts.
Justin is a Concept Artist from Section 9 Studios, and currently works in the Film and Game industry. He has worked at such studios as Sony Imageworks, Amalgamated Dynamics, Inc., Aaron Sims Company, Imaginary Forces and several other features. Some of his credits include: Iron man 3, Direct TV, Jupiter Ascending, Maleficent, Noah, Dawn of the Planet of the Apes, Firelight, Blink, Falling Skies, The Wolverine, Scrapyard, Eternals, Ragnarock, Tethered Islands.
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Jared will be demonstrating hard surface kit-bashing techniques and organic creature sculpting.
In 2010 Jared Krichevsky completed the CG certificate program at the Gnomon School of Visual Effects. While attending school, he also completed his internship at The Aaron Sims Company. Jared works as a concept artist and modeler, primarily using modern 3D tools such as ZBrush and Keyshot. In addition Jared teaches Introduction to ZBrush and Creature Modeling/Sculpting at the Gnomon School of VFX in Hollywood, CA. He has worked on upcoming films such as Jupiter Ascending, Teenage Mutant Ninja Turtles, and Darren Aronofsky's Noah.
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Special Effects & Animation
Consultant and Educator
Screaming Images, Hollywood CA
Rod will be demonstrating how he likes to flesh out character designs using some of his favorite tools including DynaMesh and ZRemesher.
Recently seen bringing his characters to life on Syfy Channel's FACE OFF, Rod Maxwell has been melding the worlds of digital and practical design for nearly two decades. Early in his career, his research in speech animation and award winning work creating realistic human renderings, grabbed the attention of the team at Shiny Entertainment and where he was brought onboard to help lay the groundwork for realistic movie-quality characters in future games. A love for character design and storytelling inspired him to create "The Wishing Well", where he combined practical makeup effects with digital animation to bring a cast of 26 characters in this unique, award-winning one-man production to life. This year, his research in color theory has lead him to create the "Flesh Master™ Color System" and "Flesh Master™" game for iOS, helping artists of all ages learn about mixing and matching colors.
An early adopter of ZBrush, Rod has used it for a wide variety of design challenges, including special effects makeup, character and product design, and recently 3D printed wearable molds!
In his spare time he enjoys teaching ZBrush, and is currently the guest ZBrush instructor at the Cinema Makeup School in Hollywood.
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He will be showing how he uses DynaMesh and Insert Mesh to create the basic form of a creature, sculpting primary and secondary forms using various brushes. He will end his demonstration with highlighting how he uses alphas to add realistic micro-detail.
Dominic is a Character Artist who specializes in game art and 3d concept design. He started out his career working as a 3d generalist in post-production houses where he dabbled in asset creation, lighting, animation and compositing. A few years later, he made a switch to the games industry where he specialized in 3D character art. Currently, he works at Blizzard Entertainment as a Senior Cinematic Artist. His recent projects include titles such as Killzone 2, Starcraft II: Wings of Liberty and Starcraft II: Heart of the Swarm, Diablo 3 and Hearthstone. His work at Blizzard consists of real-time character and environment asset creation, as well as lighting for in-game cinematics. He also enjoys creating digital sculptures for 3d printing along with a passion for designing creatures and monsters.
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This presentation and demonstration will present aspects of the design workflow used to create the creature designs for "R&D Subject 1", a multimedia project that has been in development for the last year and a half. The primary focus will be the power and flexibility of ZRemesher as a sculptural mesh refinement instrument and as a tool for producing meshes intended for animation.
Damian Szeibert is a visual artist who has been working in the entertainment industry for the last 15 years working with, but not limited to, Sony Pictures, Warner Brothers Pictures, as well as NBC. Currently he serves as Course Director for Digital Sculpting and Character Design and Creation at the Los Angeles Film School.
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Steve has been participating in a robot a day throughout the month of October for both Inktober and Botober. He will demonstrate some techniques for bringing in base geometry and further modifying for pure conceptualizing. These models may also serve as future prototypes for 3d printing and resin casting. Inspired by a recent trip to Maui, he will show the process of creating a tiki-inspired version of his Sketchbot character, TikiBot!
A 20+ year veteran of the computer animation scene, Steve has worked as an animation director, character designer and animator on hundreds of national brands ranging from BMW, Pepsi, General Mills, Target, Reese's and M&M's, to the ground-breaking feature films Joe's Apartment, Ice Age, Alien Resurrection and the 1988 Academy Award winning short, Bunny.
In 2008, Steve launched Sketchbot Studios and self-produced his first foray into the designer toy scene - the retro-styled, pencil-wielding creative robot, Sketchbot. In 2010, the Sketchbot platform served as the basis for two highly successful DIY custom shows held in NYC and LA.
Recently relocated to Los Angeles, CA, Steve has been immersed with ZBrush, working as a freelance modeler and outputting his 3d sculpts to serve as master prototypes for future toy projects.
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Robert will be presenting ZBrush sculpting and various tips and tricks to bring your 3D Models to the physical world of 3D printing maquettes. You can follow him on Twitter and Facebook @polysculpture to see more of his personal digital and physical work.
Robert Vignone is a digital artist working in Animation, VFX and Games. His background includes modeling, texturing, rendering and scripting. He started working as a modeler at the age of 19 for Tippett Studio on Starship Troopers 2 under the supervision of masters Phil Tippett, Craig Hayes and Eric Leven. His most famous film credits include Avatar, The Day the Earth Stood Still and Hellboy. He's also worked on groundbreaking game titles such as, The Last of Us and Killzone 3. Robert is currently a Senior Modeler at DreamWorks SKG. You’ll see some of his professional work in two different features coming out in 2014, How To Train Your Dragon 2 and Home.
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He will be showing his workflow of quickly realizing a character that started off as a quick doodle/sketch. Using DynaMesh, he will create many variations and see the forms take shape in 3D. This will give him a fast jump off discussion point with the art director to see if they're heading down the right direction. He will then pick the one that is working the best and flesh it out more details.
Punn Wiantrakoon has been using ZBrush in his CG character creations for nearly 10 years. He started using ZBrush while at Luma Pictures to create the creature for the film The Cave back in 2004. He has used every version of ZBrush to date since then while fully adopting it in his work at ImageMovers Digital as a CG Concept Artist. He created many characters for the remake of The Beatles' Yellow Submarine. Although the project never made it out of development, he was able to re-imagine some of the most memorable characters from the original movie by utilizing ZBrush. Punn is currently a visual development artist at Dreamworks Animation who lives on the west side of Los Angeles with his lovely wife and two furry kitty cats.
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His presentation will be about designing characters in ZBrush. The demo will highlight the way he uses features like DynaMesh, ZRemesher, See through, and Spotlight to quickly sculpt and design a character.
Danny Williams has been an avid ZBrush enthusiast for several years and loves the process of creating characters in ZBrush. He currently works at Dreamworks animation as a modeler and visual development artist. He also teaches part-time at the Art Center College of Design and online at ZBrushWorkshops.com He loves to draw, paint and sculpt and lives in Southern California with his lovely wife and three awesome children.
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Loic will be presenting how he uses ZBrush for sculpting illustrations and concepts. A popular workflow of Loic's is to use DynaMesh and then paint over that sculpt to create an Illustration. He will be showcasing this workflow live at the conference.
Loic "e338" Zimmermann is a French, Los Angeles based visual-artist.
Mostly busy with concept-art or 3D Character-Lead for movies, Loic is also developing his own body of work and has been part of numerous group exhibitions and publications over the past decade.
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