Pixologic will be at The Academy of Art in San Francisco at 5pm on Friday, October 26 to demonstrate how the new features introduced in ZBrush 4R4 can be applied to the field of art and design. This is a unique opportunity to learn directly from Paul Gaboury, a member of the ZBrush development team. Topics will include QRemesher, the Topology brush, creating Mesh Insert brushes, hard surface modeling in ZBrush and much more. Paul will also be joined by The Academy of Art’s own Dave Wolf.
Admission is free, with seating available on a first come, first served basis.
Since its inception in 1999 the award winning ZBrush has established itself as the innovative front runner in the digital painting (2D, 2.5D) and 3D sculpting world. Applying its intuitive features and powerful sculpting and illustration capabilities, ZBrush has enabled digital artists and professionals to expand the barriers of creativity. Designed and built by artists for artists, ZBrush is widely acknowledged for its groundbreaking use in the conceptualization and realization of characters and visual effects in many blockbuster films and video games.
As well as being a major contributor to the film and gaming industry creative pipeline, ZBrush is also a key component in the work flow for a growing network of companies, designers, modelers, illustrators and hobbyists. ZBrush has become a creative part of the everyday arenas for 3D Printing, Toy and Collectible Manufacturing, Dentistry, Science and Medicine, Jewelry… where it is desirable to quickly develop outstanding designs.
Academy of Art University - San Francisco
Friday, October 26, 2012
5:00pm - 8:00pm
540 Powell Street, San Francisco, CA, 94108
Paul Gaboury is Pixologic's Lead 3D Application Engineer who works with several studios such as Legacy Effects, Disney Animation, Bad Robot, Pixar Animation, etc on enhancing their digital sculpting pipeline using the leading industry application ZBrush. He is also involved with the development of ZBrush and working with artists around the world offering support. As part of the Pixologic team Paul will travel to various studios and schools giving demos on ZBrush to highlight the various new tools in ZBrush. Paul graduated with a BFA from Bowling Green State University and was an extension student at Gnomon School of Visual Effects.
Dave Wolf currently works in San Francisco as the Creative Lead for Animation and Senior Concept Artist in the medical/pharmaceutical/life sciences industry. He comes from a traditional Illustration background, after realizing that pulling vertices and tedious UV layout was not his thing. However, once introduced to ZBrush he immediately saw the program as a powerful tool for Illustration and Concept Art. Despite initial push back and hesitancy from fellow colleagues, Dave pushed on and integrated ZBrush into his daily workflow to great success. Using scanned molecular data, research, and a whole lot of creativity, Dave uses ZBrush to visualize that which cannot be seen and turns it into a cinematic journey inside the body, balancing the truth of science and the beauty of art.
When not at work Dave truly enjoys exploring his creativity through fantastical creatures and worlds. He is gearing up to teach a brand new class at his alma mater, The Academy of Art in San Francisco. He created a new course specifically teaching digital sculpting for Illustration and Concept Art, which begins in the 2013 Spring semester.
To see more of his work, go to alphaillustration.com.
Dave will be discussing the power of ZBrush in Illustration and Concept Art, and different ways of implementing and utilizing digital sculpting no matter what your current workflow. He will also demonstrate how ZBrush can be used to work more efficiently in a world of iterations and quick turnarounds.