In case you missed the action inside the Gnomon School of Visual Effects “Green Screen Hangar” on August 6th, 2012 we’ve got you covered. It was a star studded evening filled with great demonstrations by some of the industry’s finest.
Authors Eric Keller, Scott Spencer and Pixologic’s own Paul Gaboury were in attendance promoting each of their books published by Wiley Sybex. If you are new to ZBrush, you’ll especially want to check out Eric Keller’s, “Introducing ZBrush Third Edition” covering all the basics. If its creatures you’re after be sure to check out Scott Spencer’s, “ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games”. Lastly, in his first outing as an author, Paul Gaboury released,“Professional Tips and Techniques” detailing some of the most highly anticipated insider tricks in the game.
Be sure to get your copies today! If you are looking for more learning resources, be sure to visit ZClassroom for in depth video tutorials covering everything from basics to advanced functions inside ZBrush.
For a full listing of ZBrush books from Wiley Sibex, visit www.wiley.com
Eric Keller has been a visual effects artist since 1998, creating animations for feature films, commercials, motion graphics, and scientific visualizations. He has been teaching digital sculpting at the world-renowned Gnomon School of Visual Effects in Hollywood for over three years and has created video tutorials for Pixologic's ZClassroom, working directly with the developers of ZBrush. He is the author of Mastering Maya 2011 and Maya Visual Effects: The Innovator's Guide (Sybex).
"Introducing ZBrush, 3rd Edition"
Learn ZBrush inside and out with this updated new edition.
Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more.
Scott Spencer has worked as a character designer and sculptor at The Weta Workshop in Wellington, New Zealand, since 2009, most recently on The Hobbit. He has taught ZBrush digital sculpting at Gnomon since 2005 and was previously an artist at Gentle Giant Studios. His credits include films such as Alice in Wonderland, the game Golden Axe for Sega, and dozens of other projects. He is the author of ZBrush Character Creation and ZBrush Digital Sculpting Human Anatomy.
ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush!
ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image.
Paul Gaboury is the ZBrush Lead 3D Application Engineer for Pixologic, the makers of ZBrush. He helps clients such as Pixar, Disney, Hasbro, Sideshow Collectibles, Weta Workshop, and others incorporate ZBrush in their pipeline and recommends features that will improve their efficiency and the quality of their projects. Paul is an accomplished digital sculptor and also travels the world to demonstrate ZBrush at studios and schools. In addition, he was the technical editor on Introducing ZBrush 4; ZBrush Character Creation, Second Edition; and ZBrush Studio Projects: Realistic Game Characters, all from Sybex.
ZBrush Professional Tips & Techniques
Learn to work effectively and creatively with all versions of ZBrush!
ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush.