Pixologic, and the Gnomon School of Visual Effects played host to a packed house yesterday evening. Fans, industry giants, and socialites made their way into the green screen hanger on the grounds of the Television Center Studios here in Hollywood to watch the live sculpt off.
Sony Santa Monica artists Bryan Wynia and Sam Sharit, started off the evening with their take on an old favorite, and brought Swamp Thing to the party. These industry leaders took to the digital canvas with blazing speed to showcase the power of working with Dynamesh.
The Lunch Crunch crew gave way to Lunch Crunch godfather and DreamWorks artist, Danny Williams aka “PointPusher” taking the night into overdrive! Armed with video clips and a gang of ZBrush bikers at his back, Williams shared tips, tricks and secrets of the trade for the lucky ones in attendance. Highlighting the FiberMesh feature in ZBrush, and detailing the design capabilities of the latest offerings from Pixologic, Williams wowed the crowd.
Next up was Pixologic’s own Paul Gaboury, who coincidentally has a new book coming out in June 2012 titled, “ZBrush Professional Tips and Techniques”. This industry trend setter took control to close out the evening, and dispel any myths left over about the newest features inside ZBrush. Check out all the action in the accompanying videos and pics.
Special thanks to the staff and technical crew at the Gnomon School of Visual Effects, for their efforts in helping to make the night a clay slinging success.
See you all next time.
Join us on Thursday, March 22nd for a Pixologic user group meeting with guests Bryan Wynia, Sam Sharit and Danny Williams. Bryan and Sam will be sharing their speed sculpting process, quickly blocking out character sculpts for conceptual and skill building purposes. This process is great for production in addition to developing your skills as a sculptor and designer. Danny Williams will be presenting a live demo sharing his process for quickly designing characters and creatures with ZBrush.
Please remember to arrive promptly. Due the popularity of this event, seating is limited on first come first served basis.
6:30 pm — 7:00 pm: Meet and Greet
7:00 pm — 8:00 pm: Lunch Crunch (Bryan Wynia and Sam Sharit)
8:15 pm — 9:15 pm: Danny Williams
Gnomon School of Visual Effects
1015 N. Cahuenga Blvd. Hollywood, CA 90038
Bryan is currently working as a Senior Character Artist at Sony Santa Monica. Previously he worked at Naughty Dog where he contributed on Uncharted 2 and Uncharted 3. He also works as a freelance Character Designer and Sculptor. Some of his clients include, The Aaron Sims Company, Gentle Giant Studios, Electric Tiki, and Masked Avenger Studios.
His work has been featured in Famous Monsters of Filmland, Imagine FX, 3D Artist, and 3D World. Bryan has a passion for teaching and sharing his creative process. He has taught classes and workshops at The Concept Design Academy, Gnomon School of Visual Effects, and Art Center College of Design.
You can find out more about Bryan and his artwork at bryanwynia.blogspot.com.
Bryan will be sharing his basic workflow for Concept Sculpting. He will focus on how to sculpt expressive, dynamic, and unique characters using the newest brushes and features of ZBrush which allows Bryan to freely create his designs.
Samuel Sharit comes from a traditional art background and was a Fine Arts Major with an emphasis on painting. In 1999 he went digital with his work and scored his first game industry gig over 10 years ago. He has contributed on titles such as Fallout 3, Ratchet and Clank, Resistance, and many others. Outside of game art he has worked on music videos for the bands Mates of State, Blood Brothers, and Metallica. Sam currently works at Sony Santa Monica, and is also working on an animated piece for the Hammer Museum Los Angeles Biennial.
Danny Williams worked at Blue Sky Studios from 1997 until 2008, where he worked on commercials, was the environment modeling lead on Ice Age and worked on Robots, Ice Age II and briefly Rio. He was the character modeling supervisor for Dr. Suess’ Horton Hears a Who!
In 2008 he joined the team at ArenaNet and became a character artist working on Guild Wars 2. While at ArenaNet, he started lunchcrunch.org, showcasing the process of artists all over the world via time-lapse videos in ZBrush and other applications.
In 2011, he returned to film at Dreamworks Animation as a modeler where he worked on Puss In Boots and Turbo. He is currently working in visual development on an unannounced project. Later in 2012, he is looking forward to working with Ryan Kingslien on creating educational content for creatureworkshops.com using ZBrush.