Pixologic will be an exhibitor at the Montreal International Game Summit November 8th & 9th.
The Hilton Montreal Bonaventure Hotel will host MIGS for the second year in a row.
Hilton Montreal Bonaventure
900 De La Gauchetiere W
Montreal, Quebec H5A 1E4, Canada
What is MIGs:
MIGS (Montreal International Game Summit) is an international event aimed at developing and promoting the skills and knowledge of video game professionals and, on a wider scale, of the interactive entertainment industry. For seven years now, it continues to offer specialized conferences hosted by world-renowned experts in programming, arts, design, production and business; as well as offering social activities. With over 1400 attendees in 2009 (of which 26% came from outside of Canada), it makes for an excellent opportunity for professionals to network, exchange, learn and understand.
Pixologic will be showcasing ZBrush 4 with live demos of Tips & Tricks from ZBrush Developers themselves. Join Pixologic on the showroom floor for this exciting event, organized for the gaming community of Montreal. Come and see the newest features of ZBrush 4, including Clipping Brushes, Shadow Box, Timeline, Spotlight, and many others!
View the official website
Pixologic is also proud to sponsor a Student Game Contest (in participation with Wacom):
Aim: 20 student contestants will be challenged to conceptualize, create and complete a gaming character, selected by the mentors, using the latest ZBrush 4 and Wacom Intuos 4 Medium tablet, in a three hour live contest!
Contestants will have 3 hours to sculpt a game ready character live on the showroom floor. Don’t miss out on this opportunity to see ZBrush in action. During the contest Pixologic Developers will be mentoring the students a long with presenting the newest features of ZBrush 4 that help bring a gaming world to life.
Judging will be based on:
Montreal User Group Meeting
The ZBrush User Group is on the move! This time we’re coming to Montreal. This is an exciting opportunity for students, hobbyists and professionals alike to rub elbows with your fellow talented ZBrushers, as well as learn from some of the very best ZBrush artists around. Register by November 6, 2010 for your opportunity to see ZBrush demos by Steve Jubinville, Magdalena Dadela, and David Giruad. Attendees will also see some exciting new features in ZBrush 4. You will not want to miss this event! Come and join us to witness the power of ZBrush and why it is the world’s most powerful digital sculpting software!
Seats are limited. Photo ID must be present for admission.
Reserve your seat February 22, 2010.
Lead Character Artist, Meduzarts
Graduating from the NAD Centre, Steve Jubinville is passionate about digital sculpture and character modeling. He started his career at Skuad Studios, then at CAE Electronics to move to Ubisoft where he worked in the Cut-scene Department as Character Artist. His talent and sense of great detail has brought him to model the main characters of the company's titles, such as Prince of Persia, Tom Clancy's Rainbow Six, Far Cry and Assassins. As well as working at Meduzart as a Lead Character Artist, he has also worked on some contracts for Meteor Studios and Hybride Technology. He teaches at the NAD Centre the Organic Modeling class and ZBrush for professionals since 2004.
Magdalena Dadela is a character artist and digital sculptor with experience both in games and film. After graduating from Jagiellonian University in English literature Magdalena discovered her true passion - 3d. She entered a 3d animation and visual effects course at Vancouver Film School to pursue a career in the industry. After a short period at Realtime Worlds in Scotland she became a character modeler for Ubisoft's Cinematic Department in Montreal, where she has worked on projects like Assassin's Creed, Far Cry 2 and Predators, the movie. Recently Magdalena has moved into the game department to work on a yet unannounced project first as a conceptual sculptor and later a character modeler.
Magdalena intends to show the use of shadowbox as well as some of the newly added brushes like clay buildup and clipping brushes to add interesting details to a model.
Principal artist/character supervisor, THQ
With more than more than 13 years in the game industry and a recent incursion in the collectible world with Sideshow Collectibles, David has acted as a senior character artist/concept artist and recently art director, He has worked at Ubisoft Montreal, IO interactive (Eidos) and EA Montreal, and on games such as Splinter Cell, Prince of Persia: Sands of Time, Hitman: Contracts/ Blood Money and Assassin's creed among other titles. He now focuses on concept sculpting and character art direction.